Thursday 26 February 2009

Friday 20 February 2009

Momentary Lapse Of Reason

For my adoring fans and my imaginary friend here are a few things that I've been upto at this moment in time. A few things you probably wouldn't know unless you were sitting next to me, or had the talent of tapping into peoples brain waves.

• Making Tea.
• Coding some bitmap conversion routines.

• Planning and discussing a release for Break Point '09. Hopefully it'll be finished in time 0_o

• Getting Headaches from annoying bugs.

• Has discovered that by pressing ALT + 0149 on the number pad makes round bullet points!!

• Chasing away the pigeons from my thing that's above the front door. No not a porch, you know one of them things, that I can't think of the name right now kind of things.

• Writting up a few Tutorials for DBF Interactive site.
• Is making even more Tea.
• Converting old routines into one dimensional arrays. A few hiccups :(
• Heavily addicted to the FaceBook version of Mafia Wars.

• Looking for talented individuals to enroll as GVY members to create stunning graphics for useage in Demos and Intros.

• Producing an example of using music syncing via the newly developed wrappers for the Farbrausch V2 Soft Synth in FreeBASIC. Provided sample detection is possible rather than volumes to guesstimate like in Blitz.

• Has a number of unfinished releases to spruce up and make ready for injecting out into the realms of graphics demo delights.

• Is getting abit carried away with this list. What you mean a bit ;)


Im sure keeping myself busy by the looks of things.
I really should get out more. "TAXI!!!!!"


Until next time on the Muppet Show,
See you then Ron.

Tuesday 3 February 2009

History Lesson Fart One

Here's a tad more about myself and how I got into computing, and creating demos and intros.


The Early Years - 1980's or there abouts
-----------------------------------------------
My very first 8-Bit computer was a Commodore 64, that I got for Christmas at the age of 8.

With this machine alot of cool games were on offer, and they got better and better as time moved on. A friend of my step Dad's was into computing as a proffession, and he showed me how to use the famous print command and loop of:

10 Print"My Name Is Clyde ;) ";
20 Goto 10

This then made me interested in learning some basic programming from, the Commodore 64 users manual ( Anyone remember the Balloon!? ), the Commodore 64 Reference Guide. Later on I bought the Step By Step Programming series of books for the C64. And there were some cool magazines around as well.

I have used other machines including, ZX Spectrums ( Good old Rubber keys! ), Amstrad CPC464 / CPC4128, and the BBC Model B, BBC Achamedize. I've dabbled on these platforms mostly as some of my friends had got stuck with entering code listings out of books and mags. Silly & simple little mistakes like using a capital O instead of the number 0; and commas where there should be fullstops. ( Reminds me of an Extreme song )

I did do, what everybody first thinks when they hear the word computer, and that would be playing games! I love these software houses mostly, System 3 and Thalamus, mostly as they made games that were not quite the norm and original, the likes of: The Last Ninja series, Vendetta, Myth, Tusker, Turbo Charge, Hawk Eye ( By The Boys Without Brains ), Retrograde, Cyberdyne Warrior, and then my favourite of them all because of it's inventiveness and excellent use of skills from Apex; and the their game that inspired me "Creatures"

And it's these Apex games, that also got me hooked into doing graphics; Sprites And Character sets. I later learnt a bit more coding to bring my creations to live, as my brother was a bit busy with his other coding interests.

Not only did I play games, but after reading a magazine, I noticed a Public Domain company called "17 Bit PD" ( later to form a great group that started out on the C64s cousin the Amiga, Team 17 ) with thingies called Demos listed which I'd never heard of before. Which after curiously ordering some C64 titles, and only paying the post & packaging and a small cost for the disk - which was the norm. I was instantly hooked.

Hadn't a clue how they were done, some of the effects are just mind boggling and done with only 64k. O and not to forget about the clever bits with SID using samples, and VIC by displaying graphics with more colours than was supposedly possible. A few of my favourites are Wonderland 9 by Censor Design, and Dutch Breeze by Black Mail. And the works by Smash Design are amazing, better known for their stunning trackmos.

I then moved to a place called Hillingdon, and lived next door to a dude about ten years younger than myself. I got to know him and his family quite well and baby sat for them most weekends for a tenner which wasnt bad.

And low and behold they owned an Amiga A500+, which I spent most of the time playing games, and watching demos on, than actual baby sitting. I think I coughed up more money on stuff for their comp than they did.

I got to know about AMOS ( never tried it ), and Blitz Basic 2 ( which there was a few goodies on including source code that I couldnt work out, and some games on, one in particular called Skid Marks, made with BB2. These I found on the countless Amiga Diskettes from magazines I'd keep buying.

Then after a few years, moved to La Linea in Spain ( opposite Gibraltar ) for 2 years. Came back to Blighty, and gave proper computing a 10 year break. As I was attracted to Sega Consoles, which I blew alot of money on.

1990's - I think!?
---------------
End of the 90's, was now working as a fully trained Chef, and managed to get my brother to build me a PC from my own spec. Dont know how much cheaper it was, but it was my very first PC.

I went shopping in PC World for some memory upgrades, and noticed a familiar title from way back then, Blitz Basic 2D, which I couldnt believe my eyes, and was for the PC. Cool, took it home looked over some examples, had a bash with it to make my graphics do something interesting. I was them ok at Logos and Fonts, which impressed somebody you may well and know. That is, if you are a follower in Blitz circles. I call them the Blitz Coder years.

There was an post on BC by two dudes who had just started a new team, and not the norm stuff of games, but very original concept of a demo group, asking for someone who might be interested in doing graphics for them. So, not expecting much, contacted one of the coders ( wait for it ) Shockwave, and he showed some of my efforts to Parabellum. And I was then aboard Dark Bit Factory.

The very first intro that was made by Shockie on the IDE, a musican friend of mine Fash, and myself doing gfx, was the release "The Blurr Intro". Which featured a copper split 3D Cube all done in 2D and No 3D commands. Which was DBF's slogan, and became famous for in the Basic coding circles. One of their classic moments was a release from Parabellum, intitled "NO-3D". See if you can hunt it down, its a true gem of theirs. Fun times where had.

Later I then formed my own group called Gravity. I will explain who we are in another installment.

For the mean time you can find at http://www.dbfinteractive.com/ most of our works. You will have to navigate to the Showcase area by selecting the Forum banner and then from their scroll down and you'll see the showcase section ( Join too, its a fun place ).

There are productions in Intros, Demos and tiny prods. The tiny prods are made by a very clever fellow GVY member, Rbraz or Rbz as he's now known. Plus some of my early solo efforts as Clyde Design which are mostly put together with Blitz Basic.

I am no programming God or Brains Of Britian in the maths department - even though I do battle them myself, but I enjoy trying and creating them as a fun hobby and with some amazing friends that I've had the privelidge of working with and for.

Granted over time I've looked back on many of the things ive done, and some are pretty crap with a neat tune that most people like, or some are just pretty! :D Some you win some you lose thats life im afraid.

Until Next Time Doooie!
( Whats that from!?)

Monday 2 February 2009

Clyde Has Joined The World Of Blogging.

Well, Well, Well!

What do we have here then?

Short answer: Clyde ( that would be me I guess ) has just out of the blue thought, hmm, bit bored, I know what I'll do and that is to find a blogging program and venture into the land of online journals.

Handy for those people who want to find out what Im upto now and again. For those who don't have a clue who I am, my name is Clyde Radcliffe and im in a demo group / special effects team called Gravity.

Im not going to be populating this thang every single day, but hope to keep it upto date with stuff that I find the nosey parkers out there might find a little interesting.

Ok, thats enough introductory waffle.

Take it easy and respect,
Clyde.